Heyheyhey,
Welcome to Part 3 of fresh brews with Guild of Ravnica. When the meta settles and everyone else is deciding which midrange deck they want to bring to FNM, Brew City is still out here making hits after hits. So sit back as we dive deeper into the jank pile…
Jeskai Invert
Main Deck | Sideboard | |
---|---|---|
Creature 18 2x Enigma Drake 4x Erratic Cyclops 4x Sailor of Means 4x Swiftblade Vindicator 4x Tetsuko Umezawa, Fugitive Instant 13 4x Aegis of the Heavens 4x Dive Down 4x Invert // Invent 1x Response // Resurgence Sorcery 5 4x Chart a Course 1x Thud | Land 24 7x Island 5x Mountain 4x Plains 4x Boros Guildgate (b) 4x Izzet Guildgate (b) | WIP |
This deck is super bad, until you cast invert, then it turns SUPER GOOD. (Ya’ll get it?) Our game plan is to cast creatures with big toughness and invert them for maximum damage.
The toughness-matters creature package includes Erratic Cyclops and Sailor of Means. They can act as good defenders until we draw invert and do sneaky amounts of damage to an unsuspecting opponent. Tetsuko Umezawa, Fugitive lets all of our 1 power creatures attack without fear of being blocked.
For extra toughness pump, we have the mother of all defensive spell – Aegis of the Heavens. With Invert, this is probably the most damage you can do with a 2-mana pump spell. On top of that we have Dive Down. The +0/+3 can act as a mini-pump but more importantly the hexproof can really protect our guys when we are going for lethal.
Swiftblade Vindicator is an all star in this deck. He is virtually unblockable with Tetsuko Umezawa, Fugitive in play, able to chip in 2 unblockable damage every turn. Together with Aegis of the Heavens and Invert//Invent, he can do 16 damage in one hit.
To tie together the deck, we have a few Enigma Drake, which can be inverted in a pinch. We can use Response//Resurgence to let our inverted creatures attack again. Lastly, we have Thud to finish off our opponents with inverted creatures.
Here are some tips on playing this deck. With Tetsuko Umezawa, Fugitive in play, when attacking with Erratic Cyclops, remember to cast Invert//Invent or a 1 cmc Instant before blockers are declared so its power/toughness is at 1, making it unblockable. For Swiftblade Vindicator, it should be unblockable, so cast Aegis of the Heavens after blockers are declared.
Hadana’s Monument
Maindeck | Sideboard | |
---|---|---|
Artifact 2 2x Chromatic Lantern Creature 21 4x Chamber Sentry 4x Rampaging Monument 3x Vernadi Shieldmate 3x Fresh-Faced Recruit 3x Sumala Woodshaper 2x Conclave Cavalier 2x Herald of Secret Streams Enchantment 3 3x Hadana's Climb Instant 4 2x Assure // Assemble 2x Response // Resurgence Sorcery 6 2x Vivid Revival 4x Flower // Flourish | Land 24 2x Guildmages' Forum 5x Forest 4x Island 4x Evolving Wilds 4x Plains 4x Selesnya Guildgate 1x Mountain | WIP |
Maybe you’ve seen Quirion Dryad grow huge back in Planeshift, but Rampaging Monument also flies. Now what card pairs well with +1/+1 counters? Kaladesh is gone, but we still have Hadana’s Climb!
Play this on turn 3, and turn 4 you already have a 4/4 flying Monument that also flips your Hadana’s Climb into giving any of your creatures pseudo-double-strike. But you’ll need to fill your deck with multicolored spells to “grow your Monument”. And we have heaps of that from Guilds.
These guys all pump your monument and do well with +1/+1 counters. Sumala Woodshaper can help dig for your Hadana’s Climb too. And we’ve also included Herald of Secret Streams so your monument can penetrate your enemy’s defenses unhindered.
In the spells package, we have these all-stars. Flower in Flower//Flourish is just wonderful for fixing your Bant colors, and Flourish can also help your guys push through that extra damage. Assure in Assure//Assemble can protect your monuments, and Assemble works well with Flourish. Finally, Response in Response//Resurgence can help you survive a bit, and if one monument attack isn’t enough you’ll get two with Resurgence. Chromatic Lantern is there to fix your mana, and Vivid Revival ties the deck together nicely by being able to get back 3 of your 21 multicolored cards.
Remember, you can choose to put counters on your other creatures if you don’t want to flip Hadana’s Climb yet – this could help you build up your army nicely until you want to fly through the air for the win. And in late-game, your Guildmages’ Forum can help your smaller creatures compete better too.
This is a wrap for now. Next week, let’s see what splashes Guilds of Ravnica can make in Modern!
Xoxo
Brew City
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