Raise Your Standards – Building a Colossus


Hello and welcome to another episode of Raise Your Standards.  This week I want to take a look at a couple of decks that feature an amazingly fun card to play, Metalwork Colossus.  A few weeks ago at my local Friday Night Magic, I played a deck featuring Metalwork Colossus and I’d like to share my thoughts and feelings about these decks and give you the reasons to play one of them over the other.

The first deck to consider is a deck recently featured on the MtG Mothership that went 4-0 during week two of the Standard Showdown.  Let’s take a look at it:

(Nearly) Mono-Blue Artifacts






One thing I really like about this deck is it’s mana base.  The fact that only Saheeli Rai needs any color of mana other than blue means that you’ll rarely run into any major issues with your mana.  There’s also numerous ways to create the red mana needed for Saheeli including four copies of Cultivator’s Caravan which pull double duty by helping you cast your Metalwork Colossus.  Just make sure not to crew the Caravan before casting the Colossus.

One other card that I really like in this deck is Key to the City.  There’s nothing more frustrating than having a huge 10/10 creature on the battlefield when your opponent has an army of servo tokens to use to chump block all day long with.  Or, if your opponent is playing Tree of Perdition in their BG Delirium deck, they can literally block your Colossus forever with no penalty.  However, if you have Key to the City in play, you can suddenly choose to become unblockable whenever you want to discard a card.  That’ll make your opponent need to find a way to get rid of your Metalwork Colossus.  And if that happens, you’ll have the opportunity to bring it back to your hand from the graveyard in order to wreak havoc on your opponent again in the future.

I also like the removal in this deck.  Engulf the Shore has the potential to wreck your opponnt’s plans by returning all of their creatures back to their hands.  While it does the same thing to your own creatures, hopefully when you play it you can leave a board full of artifacts on your side which you can use to help cast your Metalwork Colossus and Gearseeker Serpent.  Also, returning your Filigree Familiars to your hand means you can play them again and add more life to your life total.

The sideboard for this deck seemingly has an answer for every situation you can encounter, however with only having one or two copies of any card, you won’t draw the magic bullet you need at the time you need it very often.  I would prefer having more copies of just a few of the answers this sideboard has, but each person uses their sideboard in their own way.  And since sideboards are very situational based on your own local metagame, feel free to change things in order to suit your own needs.

The other deck I’d like to talk about is the deck that Marc Tobiasch piloted at GP Madrid.  Let’s look at how spicy this deck is:

Metalwork Colossus, by Marc Tobiasch





One thing I really like about this deck are the copies of Elder Deep-Fiend.  This card can single-handedly save you from ruin if your Metalwork Colossus gets targeted by an opponent’s Declaration in Stone.  Just don’t forget to leave two blue mana open so you can sacrifice the targeted Colossus and emerge the Deep-Fiend from it.

Anther card I really like here is the Herald of Kozilek.  It makes all of your colorless creatures cheaper to play, but I would like it better if it were Forerunner of Slaughter.  Giving haste to a newly emerged Deep-Fiend or a Metalwork Colossus that you just played for next to nothing can seriously mess up the combat math for your opponent.  It also works well with the vehicles in the deck allowing you to attack with them on the turn they enter play.

One thing I’m not fond of is the number of Skysovereign, Consul Flagships in the deck.  I feel that three is too many considering it’s a legendary vehicle.  I’m sure the reason the deck builder put three copies in was in order to make sure that one copy is drawn in each game, however I wouldn’t hesitate to try taking out one copy of the Flagship and replacing it with something else (perhaps a Gearseeker Serpent).

The sideboard on this deck definitely looks to me like it’s very reactionary, having answers for whatever your opponent’s deck has that’s giving you a problem.  You have lots of answers for artifacts and creatures as well as having ways to get rid of the most troublesome cards your opponent has in their hand.


There you have it… two different decks built using Metalwork Colossus.  These two decks play very differently, but they both do the same basic thing — get out as many cheap artifacts as possible in order to play your Metalwork Colossus as soon as possible.  There are aspects of each deck that I like, however if I had to pick one of them to play, I’d pick the (Nearly) Mono-Blue Artifacts deck with a slight change.  I think I’d try taking out the three copies of Self-Assembler and replacing them with another Filigree Familiar and two copies of Elder Deep-Fiend.

What deck would you prefer to play and what changes would you make?  Let me know by leaving  comment below.  And, as always, join me again next week when we take another look at an innovative deck in Standard.



Mike Likes

Mike started playing Magic back in 1994, but gave it up at the end of 1995. He came back to the game during the Lorwyn block and has been playing ever since. Around this time, he opened and ran his own comic & game store, while also raising his newborn daughter. After 8 years, he sold his business and moved to Wisconsin with his wife and daughter. With the debut of Kaladesh, his entire family became regular Magic players. He now has hopes of competing alongside his wife and daughter at a Grand Prix or similar event in the future. #MTGDad

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