Raise Your Standards – Blue + Red = Victory !!!

raise-your-standards

Hello and welcome to another episode of Raise Your Standards.  Last week I went over the changes that Wizards of the Coast decided to make in regards to the decklists that they would be releasing from MTGO.  While I was initially skeptical about these changes, now that the decklists have been released a couple of times, I can say I’m excited about this change.  To me, it seems as if Standard has experienced a resurgence of viable decks that have the possibility of doing well at your local tournaments.  In many ways, Standard feels a little like Modern did before the unbannings of Jace, the Mind Sculptor and Bloodbraid Elf.  And while I’d love to be able to go over all of the innovative decks I’ve found, I only have a limited amount of space each week for my article, so this week we’ll only be taking a look at decks that feature Blue and Red.

Blue-Red Artificers

The first deck that I have for you is one I’ve seen before, but it’s been a while.  Let’s take a look at Blue-Red Artificers.

 

U/R Artificers – (by love-quandra)Aether Chaser

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All of the creatures played in this deck are artificers, which happen to pair nicely with Inventor’s Goggles.  Why bother paying the equip cost for Inventor’s Goggles when you can just play one of your creatures and equip them for free?

As you can see, the deck also features a strong Energy theme, which can be spent in numerous ways: creating Servo tokens with Aether Chaser or Aether Swooper, creating Thopter tokens with Whirler Virtuoso, or gaining lifelink when you crew your Aethersphere Harvester.  Alternatively, you can simply bank up all of your energy to use to deal lethal damage to an opponent’s creature, no matter its size with Harnessed Lightning.

Speaking of Energy, this deck also runs Decoction Module, which helps add to the amount of Energy you’re accumulating.  Since you gain an energy whenever a creature enters the battlefield under your control, once you have either an Aether Chaser or Aether Swooper in play alongside the Decoction Module, you’ll be able to generate 3 Energy for every 6 mana you spend by activating the Decoction Module (with 4 mana) and then recasting the Chaser or Swooper.  It’s even better if you can spend that Energy right away if you have a Whirler Virtuoso in play.

Oh, one more thing to remember about Decoction Module.  It’s a nice way to save a creature of yours if it’s going to be destroyed.  You can also use a creature as a blocker in combat, and then activate the Decoction Module to return that creature to your hand prior to damage.  As long as the creature you blocked doesn’t have trample, you’ll take no damage even though your blocker is back in your hand.

Blue-Red Control

Now that we’ve seen how U/R can be when it’s proactive, let’s see what it looks like when it’s reactive.  The next deck I have for you is Blue-Red Control.

 

U/R Control – (by Turnip_head)Saheeli Rai

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While this deck doesn’t have any early creatures, it does have quite a bit of removal.  By turn 4-5, you’ve hopefully controlled your opponent’s board enough that you can begin deploying your own threats.  As we saw in the previous deck, Whirler Virtuoso can do a lot of work by providing you with a few chump blocking Thopter tokens if needed.  Or those tokens can go on the offense and begin slowly nibbling away at your opponent’s life total.

Saheeli Rai is another threat that your opponent won’t want to ignore for very long.  Her +1 loyalty ability allowing you to scry 1 and deal a point of damage to your opponent helps you find a threat or needed piece of removal while also serving as a ticking clock as you head towards the end of the game.  Also, if you manage to get a Glorybringer on the battlefield with Saheeli you can begin using her -2 loyalty ability to make a temporary copy of the Glorybringer that can be exerted with no drawback.

Blue-Red Flyers

The final deck I have for you today came in 10th place at the Star City Games Classic on 02/18/2018.  Let’s take a look at Blue-Red Winds.

 

U/R Winds – (by Rivera Israel)Favorable Winds

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This deck is all about attacking your opponent with your evasive creatures.  Flying creatures are naturally difficult to block, but the threat they pose increases with each copy of Favorable Winds you manage to get into play.

I love that this deck really shows what a powerhouse Warkite Marauder can be.  This is a card from Rivals of Ixalan that I feel is a little underrated, so it’s nice that it can really shine in this deck.

Another card from Rivals of Ixalan that I can’t get enough of is Rekindling Phoenix.  It’s definitely an all-star that can both attack and defend well, and is super resilient to removal.

Wrapping Up

That’s all of the time I have for this week.  Which of these decks is your favorite?  Let me know by leaving a comment.  Or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com.  Also, don’t forget to like our Facebook page (https://www.facebook.com/MTGDeckTechs/) to be sure to be notified when a new article is posted.

Be sure to join me back here next week for another installment of Raise Your Standards.  I’ll see you then!

Mike Likes

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Mike Likes

Mike Likes

Mike started playing Magic back in 1994, but gave it up at the end of 1995. He came back to the game during the Lorwyn block and has been playing ever since. Around this time, he opened and ran his own comic & game store, while also raising his newborn daughter. After 8 years, he sold his business and moved to Wisconsin with his wife and daughter. With the debut of Kaladesh, his entire family became regular Magic players. He now has hopes of competing alongside his wife and daughter at a Grand Prix or similar event in the future. #MTGDad

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