Mythical Magic – Modern Scapeshift

 

Hello everyone! Today’s topic will be Modern Scapeshift. Scapeshift is a deck that is built around one-card combo: Scapeshift. We want to sacrifice 7 lands to search 6 mountain cards and one Valakut, the Molten Pinnacle. This will give us 6 triggers from Valakut that deals 18 damage to our opponent. In Modern, that is usually enough because decks usually hit their owner with some damage from land cards. This deck aims to ramp really hard early game. Mission is to find as many lands into play as possible. Besides Scapeshift, almost every other card is a land card or a way to find one on the battlefield. This will give a straightforward gameplan for the deck and it means we are usually pretty consistent with our games. Scapeshift deck with Primeval Titan is also called: well you guessed it, TitanShift.

 

 

Strengths of the Deck

 

To main asset of the deck is that almost every card in the deck helps us closer to our goal: adding extra lands to the battlefield every turn. Our process of getting extra lands every turn is difficult to our opponent to stop. We are a combo deck yes, but it is difficult for our opponent to stop us going forward. We might even be able to grind out games without Scapeshift if we get Valakut, the Molten Pinnacle to the battlefield early.

Discard spells like Inquisition of Kozilek are kinda ineffective against us and we can also play around soft counterspells pretty easily because we have extra mana to pay for the cost for Mana Leak or Spell Pierce. Creature removal that is run heavily in this meta is basicly dead cards in hand for our opponents. Blanking their disruption to our gameplan is one of the biggest strengths of Scapeshift. Usually when we are set up, one Scapeshift will do the trick (Or Primeval Titan if you run them). Scapeshift basically, if resolved, ends the game most of the times. Primeval Titan will take couple of turns to kill our opponent. Being in only topdeck-mode the deck is strong. If we can’t seal the deal with one Scapeshift, we usually will find relatively easily the mountains that mean Lightning Bolt in this case for free because of the Valakut triggers.

 

 

Weaknesses of the Deck

 

Now Scapeshift does suffer from certain things, which are weaknesses for our deck. We rely heavy on the land cards so we are in trouble with decks that are prepared to go toe to toe against us like Tron. Blood Moon kills us and it is one the biggest cards to combat against Scapeshift. Blood Moon needs to be removed, because it is virtually impossible to win through it. Tron decks have luxury of hardcasting win-threats in the late game, our Scapeshift deck doesn’t have that. We generally want to play Reclamation Sage and Summoner’s Pact to find our needed pieces against difficult decks. Scapeshift in non-interactive deck. Now I don’t mean this in a bad way. I don’t understand why some people think that playing cantrips and counterspells makes the deck? Magic is awesome game and Modern awesome format that can be played in many different ways. I enjoy the deck personally and it is tons of fun. The deck dedicates only flew slots for disruption in the form of Lightning Bolt, Sweltering Suns and maybe some Graveyard hate cards. When the Valakut trigger in online we will be shooting all sorts of Lightning Bolt wherever we want but outside of that we don’t have a lot of interaction.

 

 

Larry Li’s list in GP Oklahoma City

 

Lands
7 x Mountain
2 x Forest
3 x Windswept Heath
4 x Valakut, the Molten Pinnacle
3 x Cinder Glade
4 x Wooded Foothills
3 x Stomping Ground
1 x Sheltered Thicket

Creatures
4 x Primeval Titan
4 x Sakura-Tribe Elder

Spells
3 x Farseek
2 x Khalni Heart Expedition
3 x Lightning Bolt
2 x Prismatic Omen
4 x Scapeshift
4 x Search for Tomorrow
2 x Summoner’s Pact
2 x Sweltering Suns
1 x Chandra, Torch of Defiance
3 x Explore

Sideboard
1 Ancient Grudge
1 Anger of the Gods
1 Beast Within
1 Chandra, Torch of Defiance
1 Engineered Explosives
1 Nature’s Claim
2 Obstinate Baloth
1 Reclamation Sage
3 Relic of Progenitus
1 Tireless Tracker
2 Witchbane Orb

 

Trick to beat Scapeshift

 

Now, for people that are interested in how to beat this deck, here we go! Going fast is one way. Scapeshift can’t win on turn 3, like Storm can. So if you are able to put an early clock against Scapeshift, you are in good shape. Another deck that can go fast is Affinity with using Cranial Plating to hit hard or give Poison counters enough for lethal damage in few turns. So faster, glasscannon type of decks usually will match up pretty well against Scapeshift, because we mainly have no way to interact against them.

Like I mentioned earlier, Bloom Moon is the most simple way to mess up Scapeshift. This deck will fold against well timed Blood Moon. Decks with mainboard Blood Moon can easily steal game 1 against us, for instance, Mardu Pyromancer. In the longer games Scapeshift is strong, so finishing against it quickly is the way to go. I have seen a tiny bit of downfall for the deck recently. Maybe Blood Moon + Land hate has made it more difficult to find big success for the deck. Tron and Scapeshift decks have dominated the meta quite well and it is completely normal that people gear up against these decks.

 

 

 

 

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Mythical Regards

Roope Keskitalo

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