Modern: An Act of Balance

Howdy everyone,

Welcome back to MTG Brew City. It’s a new year so time for more interesting brews. Today we will take a look at one of my old favourites – Restore Balance.

Restore Balance belongs to a cycle of powerful cards in Time Spiral.  All of them were reprints but was ‘nerfed’ with Suspend so they could only be cast in a later stage of the game. However, people have figured how to bypass that hitch by using Cascade cards.

Main DeckSideboard
Artifact 11
1x Chromatic Lantern
4x Fieldmist Borderpost
4x Firewild Borderpost
2x Wildfield Borderpost
Creature 10
1x Emrakul, the Aeons Torn
4x Greater Gargadon
1x Metalwork Colossus
4x Simian Spirit Guide
Enchantment 7
4x Ardent Plea
2x As Foretold
1x Detention Sphere
Instant 5
1x Beast Within
4x Violent Outburst
Land 15
4x Flooded Strand
1x Forest
2x Island
1x Mountain
1x Plains
1x Steam Vents
1x Temple Garden
4x Wooded Foothills
Planeswalker 4
1x Karn, Scion of Urza
3x Nahiri, the Harbinger
Sorcery 8
4x Discovery / Dispersal
4x Restore Balance
2x Blood Moon
1x Counterflux
2x Fiery Justice
2x Geist of Saint Traft
1x Knight of Autumn
2x Ricochet Trap
2x Unmoored Ego
1x Watery Grave
2x Wear / Tear

The aim of this deck is simple. We try to cast Restore Balance with our Cascade cards. We will always hit Restore Balance because our entire deck’s CMC is higher than 3. A resolved Restore Balance will usually end up in our favour as we don’t have any creatures in play. Lands can be sacrificed to Greater Gargadon and returned to hand via Borderposts. We can also reduce our hand size quickly with Simian Spirit Guide. The result will be a one-sided Wrath of God, Armageddon and Mind Twist for our opponent.

Our wincons include swinging with a huge 9/7 in Greater Gargadon or a 10/10 Metalwork Colossus, whose casting cost is reduced with Borderposts. Karn can quickly close out games with huge Constructs supported by the Borderposts.

We also have Nahiri, the Harbinger to discard useless cards and remove pesky permanents. Her ultimate is another wincon for the deck. On top of that, Emrakul, the Aeons Torn is vital because it lets us shuffle Restore Balance back into our decks to be used again.

To round things out, Discovery/Dispersal can help smooth our draws and find missing pieces. We have Detention Sphere and Beast Within as removal. Finally, As Foretold can be used to cast Restore Balance if it is stuck in our hand.

In our sideboard, Fiery Justice can help stabilize against aggro decks. Blood Moon for Tron or any multi-coloured decks like Humans and Spirits. Counterflux and Ricochet Trap against counterspell-wars and Geist of Saint Traft as an extra threat against Control. More artifact/enchantment removal in Knight of Autumn and Wear/Tear. It is vital for us to remove permanents that Restore Balance can’t touch. Cards like Chalice of the Void on 0 and Rule of Law is backbreaking. Lastly, a Watery Grave to splash Unmoored Ego as our way to answer all.

The deck is very fun to play as it is like a puzzle itself trying to cast the right spell at the right time. Your opponents will find it hard to defend against your deck while trying to execute their own game plan. If you like control/prison decks with a twist, I highly recommend trying Restore Balance.

Till next time, may you find balance in your life. Adios

Xoxo

Brew City

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