Hello everybody! Today, I have quite the little doozy I have cooked up for you. I know standard hasn’t been the best place in the world recently, but with all the new bannings, and as of right now 16 different archetypes running around on MTGO (holy cow), now is as good a time as any to get back into the fray. And if you are on a budget, how about a hyper aggressive deck with lots of good interaction for any occasion, great pump effects and unblockable creatures, a strong sideboard to keep you in the game, and a great pension for killing your opponent, all for around twenty dollars?
Oh yes, ladies and gentlemen, it’s time to introduce you to my latest budget creation, mono blue aggro.
Mono Blue Aggro by Forrest Winstead
4x Dive Down
4x Spell Pierce
Heck yeah twelve one drops!
…. Just me?
In all seriousness though, this deck packs some serious punch for all its little dudes kicking around. The core of the deck consists of the 8 unblockable creatures, Mist Cloaked Herald and Slither Blade. These two creatures enable the rest of your deck consistently, and make sure that you get the blood pumping early. The fact that they start at one mana make them prime targets for our small buffs, and along with all of that, make sure that when paired in conjunction with curious obsession, we are always getting our extra cards in hand.
Following this, the two combat based two drops are here to make the pirate subtheme apparent, in Warsail Marauder and Storm Fleet Aerialist. Combined with the powers of Siren Stormtamer, these two cards will make sure that you are continuing to stay evasive into turns three and four. Siren Stormtamer is an absolute all-star in the deck, keeping your game one interaction creature centric, so you don’t miss a beat on tempo or fall behind on board holding up a spell for protection instead. Along with all of this, Warsail Marauder also makes any potential blockers a joke when it attacks.
Bringing up the rear in terms of non-creature buffs are the twelve +1/+1 effects. Not only do all of these cards have relatively similar baseline, making sure your gameplan is cheap and consistent, you also spend the vast majority of the games executing the same game plan. And, a full 8 of your pump effects involve drawing extra cards, making sure that you aren’t simply playing a bunch of unblockable 1/1 and flying 2/1 creatures to no avail over time. And defending yourself is no problem either, as kopesh with siren or a raid triggered Storm Fleet Aerialist
Finally, unsummon and Dreamcaller Siren get special mention in this deck due to their relative potency. You see, when all of your creatures are unblockable or fly, that means when you have cards like Dreamcaller Siren or unsummon in your deck, and you are the aggressor in virtually all matchups, you only have to worry about interaction with your opponent’s fliers. Which means that these cards are even better in this style of deck than normal, because they cannot only prevent your opponent from attacking back for lethal on their turn, therefore buying you more turns to attack with all your guys that are harder to block, they also have a limited number of targets that matter. For example, if your opponent only has 1 or 2 flying creatures in their deck, this means that your opponent could run out of blockers for the entire game with only one or two of these spells in your hand.
The sideboard is also potent. Lots of noncreature spells? Spell pierce and negate. One powerful creature they have to tap out for to win? Essence scatter. Do they need to interact with a bunch of kill spells? Dive down. And finally, worried about settle the wreckage or just big spells in combat? Admiral’s order makes an appearance to protect you for one mana.
So, why not give it a try? A 20 dollar bill for a ton of fun for 6 months that only stands to get better with more time means that you get a great deal here for a full 75 card deck, especially considering there are a whole host of ways to modify the deck.
Lemme know what you think, and I’ll see you next week!