Deep Analysis: Trying to Breakthrough in Modern – Part 1

Deep-Analysis

Disciple of Bolas, it is time to begin experimenting.  You do like to brew, don’t you?

Today we are going to look at an experiment that I am working on for Modern involving the EMN card, Splendid Reclamation.

Splendid Reclamation

The card to break

Many players are attempting to break this card.  The question is whether a 4 mana sorcery is impactful enough to be played in Modern.  To be that, the card will have to function as a way to finish our opponent.

When I think of 4 mana sorcery in Modern, the first one I think of is Scapeshift.  Scapeshift allows you to sacrifice any 7 lands to search your deck for 6 Mountain + Valakut, the Molten Pinnacle which will trigger Valakut for 3 damage times 6 for a total of 18 damage.  This is the kind of way that we need to be able to finish an opponent effectively.

Are there other options?  Well, the other major options that I found was Retreat to Hagra as a way to both gain life back and ping your opponent or Hedron Crab as a way to both mill yourself early and can mill out your opponent once your setup.

Exhibit A

Exhibit A

Build 1 – Retreat to Hagra

So this was the iteration that I was testing over the last few days:

Version 1

4 Amulet of Vigor
4 Thought Scour
4 Satyr Wayfinder
4 Edge of Autumn
4 Retreat to Hagra
4 Realms Uncharted
Splendid Reclamation
6 other cards

26 lands

The first version that I worked with focused on winning via the combo and nothing else to see if the clock was fast enough.  Now the repeatable landfall triggers are very powerful, however the problem currently lies in the fact that most games I needed 2 copies of Retreat to Hagra to force opponents to do worry about the problem.

While the combo felt scary, it was very difficult to threaten an opponent with the damage in most games.

Version 2

4 Misty Rainforest
2 Forest
1 Scalding Tarn
2 Watery Grave
4 Verdant Catacombs
2 Overgrown Tomb
1 Swamp
1 Ghost Quarter
2 Breeding Pool
1 Academy Ruins
1 Bloodstained Mire
4 Polluted Delta
1 Island

4 Edge of Autumn
4 Splendid Reclamation
2 Jace, Vryn’s Prodigy
2 Gifts Ungiven
1 Life from the Loam
2 Inquisition of Kozilek
4 Satyr Wayfinder
4 Retreat to Hagra
4 Trade Routes
4 Thought Scour
1 Relic of Progenitus
1 Darkblast
1 Amulet of Vigor

SB: 1 Darkblast
SB: 2 Invasive Surgery
SB: 2 Seal of Primordium
SB: 1 Ensnaring Bridge
SB: 2 Relic of Progenitus
SB: 2 Abrupt Decay
SB: 2 Dispel
SB: 2 Duress
SB: 1 Amulet of Vigor

Now this version was a bit more stable with a more control and fared a bit better than the previous version.  Still, the deck wasn’t finishing games like I wanted it to.  So for the time being I gave up on Retreat to Hagra being a finisher for the deck.

Hedron Crab

Exhibit B

Build 2 – Hedron Crab

Current Version

4 Splendid Reclamation
4 Edge of Autumn
2 Jace, Vryn’s Prodigy
2 Gifts Ungiven
1 Life from the Loam
2 Thoughtseize
2 Grapple with the Past
4 Satyr Wayfinder
2 Trade Routes
4 Thought Scour
1 Spellskite
1 Darkblast
4 Hedron Crab
1 Amulet of Vigor

4 Misty Rainforest
2 Forest
1 Scalding Tarn
2 Watery Grave
4 Verdant Catacombs
4 Polluted Delta
2 Overgrown Tomb
1 Swamp
1 Ghost Quarter
2 Breeding Pool
1 Academy Ruins
1 Bloodstained Mire
1 Island

SB: 1 Darkblast
SB: 2 Invasive Surgery
SB: 2 Nature’s Claim
SB: 1 Spellskite
SB: 2 Relic of Progenitus
SB: 2 Dispel
SB: 2 Abrupt Decay
SB: 1 Amulet of Vigor
SB: 2 Inquisition of Kozilek

So after realizing that Retreat was too slow, I moved over to Hedron Crab.  Milling 3 cards per activation both furthers the ability to fill up our graveyard with lands and then gives us a massive way to mill out an opponent.

Next week I will continue the experiment with more videos and iterations.

Nicol_Bolas@MTGDeckTechs.com

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