Brew City: Capital of Jank-Green Affinity


Hi all,

Welcome to the first installment of Brew City: Capital of Jank. Brew City is a pair of friends (Harley and George) who have been playing MTG for ages. For us, creating and brewing decks is what we love about MTG.

In our column, you will find fresh MTG decks that are not seen anywhere else. We play Standard, Modern and Penny Dreadful. Every deck we have here is unique and under the radar. We brew with cards you’ve never seen or heard of before. But we don’t just throw a bunch of money cards together and call it a “brew”. We care about what cards we play and care about your wallet too. If you’re looking for fun, unique, wacky jank brews, you’ve come to the right place.

Green Affinity

#modern #budget #mtgo

Today we have a spicy modern list that I play on MTGO. Is this deck about Artifacts? No. Was the name of the deck misleading? Perhaps. But who wants to play rusty Artifacts when you can call upon your lands to do your bidding. I previously wrote about this deck last year in our own blog (link) but have updated it with some new cards.

Main DeckSideboard 
Lands 19
15x Forest
2x Desert of the Indomitable
2x Sapseep Forest

Creature 23
4x Wood Elves
4x Farhaven Elf
4x Llanowar Elves
4x Sylvan Advocate
3x Avacyn's Pilgrim
4x Sylvan Ranger

Spells 18
4x Natural Affinity
4x Life and Limb
1x Ranger's Path
2x Throne of the God-Pharaoh
3x Song of Freyalise
4x Sylvan Awakening
Sideboard 15
2x Kalonian Twingrove
3x Jaddi Offshoot
2x Primal Bellow
2x Acidic Slime
4x Naturalize
1x Gaea's Revenge
1x Tangle Golem


Card Choices










We use the the above three cards to animate our lands to swing big at an unsuspecting opponent. Each spell is a bit different so be careful when to use what. Natural Affinity is the OG mass land animation spell. It is a 2-sided coin as it animates your land and your opponent’s. Sylvan Awakening is a one-sided animation spell that also grants a myriad of abilities to your land creatures. Both can be used defensively; Sylvan Awakening can negate an attack, but Natural Affinity has the element of surprise. Lastly, Life and Limb is high risk, high reward. While it keeps your land animated permanently, they are also under the risk of removal. Keep in mind your opponent’s Forests (Shocklands included) would be animated as well. Life and Limb pairs well with Throne of the God-Pharaoh, granting all your lands “whenever this becomes tapped, your opponent loses 1 life.”


In addition to Sylvan Awakening, I’ve also added Song of Freyalise from Dominaria. This card synergizes quite well with the rest of the deck. You can turn your creatures into mana dorks, so you can tap them to generate mana to cast your land-animating spells, leaving you with more land creatures to attack. Also, you can cast Natural Affinity (instant) while the last saga ability is on the stack to create a 3/3 (5/5 if your Sylvan Advocate is online), Vigilance, Trample, Indestructible army swinging.

As for the rest of the deck, it is pretty self-explanatory. I loaded up on single mana costed mana dorks to get a Turn 2 Wood Elves or Farhaven Elf. As explained above, mana dorks are also useful to play your land-animating spells.

Unlike the previous build, I’ve replaced Rampant Growth with Sylvan Ranger. Even though there’s no ramp, the body is more useful in conjunction with Song of Freyalise.

I’ve taken out Harvest Season because it was too situational but kept in Throne of the God-Pharaoh to get in some non-combat life drain.

Sideboard choices

The sideboard is quite simple as well. We have some anti-aggro in Jaddi Offshoot. Primal Bellow is good if you’re racing against another aggro deck or a go wide deck with lots of blockers. Naturalize and Acidic Slime are there to kill those pesky artifacts/enchantments. Kalonian Twingrove is used against decks that board in Pyroclasm-like effects. Lastly, Gaea’s Revenge and Tangle Golem provide a faster clock against control decks.

Playing Guide

Drop some early mana dorks and land-fetchers. Hold up your land animation spell until your opponent has tapped out and can’t interfere with your Sylvan Advocate or have blockers. Don’t forget Natural Affinity also animates your opponent’s lands so be careful when you’re alpha swinging.


So we went into some Just For Fun Modern rooms on MTGO. The deck performs, but obviously we will be giving you some skewed statistics lol.


Match 1

Faced some sort of Mono U Mill/Devotion Deck. Had a good start, dorks and lands and advocate, but needed that land animation. We finally topdecked one after they milled three into our yard. Luckily this fool didn’t have any bounce and he conceded.


Match 2

This was literally a Rogue deck, with some unblockables and Prowl guys. Even though we ended up losing the match, this game showed the power as we swung big against his mini dudes. In the other games, both of our Sylvan Advocates were removed. This could be a big blow out during combat if they manage to kill it, or a land, to shrink our team.


Match 3

This guy had a sweet deck, it was basically a historic deck with Thran Temporal Gateway and Oracle’s Vault putting down Ugin. Luckily I was able to animate my lands, place counters with them on the last saga activation and kill him with the Throne of the God-Pharaoh.



The deck does not have much upgrades as it is a very tight list. But here are some possible additions. Wayward Swordtooth and Azusa, Lost but Seeking can help put more lands into play faster. Tireless Tracker and Courser of Kruphix adds some landfall synergy as well.


Till next time, when your opponents look at your lowly elves and tap out, give them this face and swing in with your big bois.


Brew City

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