Why Amonkhet Standard will be great

I’m back after a week off.  I’m back to tell you why I’m so excited for this new standard format and why it’s going to be so much fun. I don’t believe it’ll be Innistard Ravnica fun, but it is defiantly going to be a good format.

So SCG Atlanta was last weekend and it showed that since the cat has left the building.  Mardu vehicles is back and is on top at the moment but this won’t be another mardu article since as you know I do love me some racing car aggro.  No, this is going to be on the new decks that have shown up and making the format a new unexplored territory.  The first deck I’m going to look at is:

Zac Caudillo B/W Zombies

Creatures: 30

4 Cryptbreaker
4 Dread Wanderer
4 Scrapheap Scrounger
4 Wayward Servant
2 Relentless Dead
4 Plague Belcher
4 Lord of the Accursed
4 Diregraf Colossus

Planeswalkers: 2

2 Liliana, the Last Hope

Spells: 8

4 Fatal Push
2 Grasp of Darkness
2 Dark Salvation

Land: 20

10 Swamp
2 Aether Hub
4 Concealed Courtyard
4 Shambling Vent

Sideboard: 15

2 Binding Mummy
1 Anguished Unmaking
4 Gideon, Ally of Zendikar
2 Collective Brutality
1 Dark Salvation
1 Never // Return
2 Transgress the Mind
2 Plains

I think this deck is super interesting and could become a real deck in the new format that is blossoming under the time of a non-cat regime.   There is something about it that I’m not the biggest fan of.  I think the numbers on somethings need tided up a bit and that’s exactly what I’m going to do for you people is show what small changes I would make if I was going to play this in a pptq or something next weekend.

Brandon Balfour B/W Zombies 

Creatures: 28

4 Cryptbreaker
4 Dread Wanderer
4 Scrapheap Scrounger
4 Wayward Servant
4 Plague Belcher
4 Lord of the Accursed
4 Diregraf Colossus

Spells: 10

4 Fatal Push
Grasp of Darkness
Dark Salvation

Land: 22

11 Swamp
3 Aether Hub
4 Concealed Courtyard
4 Shambling Vent

Sideboard: 15

2 Anguished Unmaking
1 Forsake the Worldly
1 Never // Return
2 Liliana, the Last Hope
4 Gideon, Ally of Zendikar
3 Transgress the Mind
2 Plains

The changes that I made to Zac’s deck was just cleaning up some of the numbers like adding more aggressive 2 drops, removing the more clunkier cards from the main deck, then adding a disenchant effect into the board as I feel with the loss of Copy Cat more Aetherworks Marvel and Control decks will be showing up on the scene.

Talking about Aetherworks Marvel decks, the archetype has picked up on modo and done this is the list that went 6-1 in the MODO PTQ.  I think this version of the deck looks actually great.

Zeuth Temur Aetherworks

Creatures: 11

4 Rogue Refiner
3 Whirler Virtuoso
1 Torrential Gearhulk
3 Ulamog, the Ceaseless Hunger

Spells: 19 

4 Attune with Aether
2 Magma Spray
1 Anticipate
4 Censor
4 Harnessed Lightning
4 Glimmer of Genius

Artifacts: 8

4 Woodweaver’s Puzzleknot
4 Aetherworks Marvel

Lands: 22 

4 Aether Hub
5 Forest
2 Island
1 Mountain
2 Lumbering Falls
4 Spirebluff Canal
4 Botanical Sanctum

Sideboard: 15

2 Dispel
3 Aether Meltdown
3 Negate
2 Appetite for the Unnatural
3 Tireless Tracker
2 Torrential Gearhulk

Now I really like this archetype.  I played the G/r version of it the first time around when Emrakul was still legal in the format and that was a very unfair deck to play.  Is this the second coming of it?  I actually hope not because as bad as combo cat was this deck, in my opinion, was way worse. It punished people for just showing up to their match.  Casting an Ulamog, the Ceaseless Hunger is defiantly not as good as Emrakul, the Promised End but getting double Stone Rain on turn 4 and having an almost unkillable eldrazi monster in play is still not very fun to play against.

There is very little changes that I’d make to this deck to be honest it’s a pretty great set up already but there is still a few.

Brandon Balfour Temur Aetherworks

Creatures: 11

4 Rogue Refiner
Whirler Virtuoso
3 Ulamog, the Ceaseless Hunger

Spells: 18

4 Attune with Aether
2 Magma Spray
4 Censor
4 Harnessed Lightning
4 Glimmer of Genius

Planeswalker: 1 

1 Chandra, Torch of Defiance

Artifacts: 8

4 Woodweaver’s Puzzleknot
4 Aetherworks Marvel

Lands: 22 

4 Aether Hub
5 Forest
2 Island
1 Mountain
1 Lumbering Falls
1 Sheltered Thicket
4 Spirebluff Canal
4 Botanical Sanctum

Sideboard: 15

2 Dispel
3 Aether Meltdown
3 Negate
2 Appetite for the Unnatural
3 Tireless Tracker
2 Nissa, Stewart of Elements

Now I know these changes are very small, but this is how i would be playing this deck.  I wouldn’t have any cute cards for this archetype like Gearhulk.  I’d rather just have some strong Planeswalkers and more Virtuoso just to stop aggressive decks killing me and give control decks a must kill threat.

There was also another flavour of Marvel that won the SCG classic this weekend:

Sam Lowe Bant Aetherworks

Creatures: 5

1 Linvala, the Preserver
4 Ulamog, the Ceaseless Hunger

Spells: 17

4 Attune with Aether
2 Negate
1 Pull from Tomorrow
1 Censor
4 Glimmer of Genius
3 Fumigate
2 Nissa’s Renewal

Artifacts: 8

4 Woodweaver’s Puzzleknot
4 Aetherworks Marvel

Enchantments: 8

4 Aether Meltdown
4 Cast Out

Lands: 22 

4 Aether Hub
4 Forest
3 Island
2 Plains
4 Botanical Sanctum
2 Canopy Vista
3 Prairie Stream

Sideboard: 15

2 Dispel
1 Fragmentize
1 Blessed Alliance
2 Immolating Glare
2 Negate
1 Forsake the Worldly
4 Tireless Tracker
1 Sphinx of the Final Word
1 World Breaker

Now this deck is also pretty great but i think it has a few more bad cards in it compared to the Temur Version of the deck.   It has less targets to hit with Aetherworks Marvel and no real energy outside of Marvel but I think that the Bant version of this deck is still incredibly powerful.  Here are my changes:

Brandon Balfour Bant Aetherworks

Creatures: 9

4 Rogue Refiner
1 Linvala, the Preserver
4 Ulamog, the Ceaseless Hunger

Spells: 15

4 Attune with Aether
4 Glimmer of Genius
3 Fumigate
2 Nissa’s Renewal
2 Approach of the Second Sun

Artifacts: 8

4 Woodweaver’s Puzzleknot
4 Aetherworks Marvel

Enchantments: 6

4 Aether Meltdown
2 Cast Out

Lands: 22 

4 Aether Hub
4 Forest
Island
Plains
4 Botanical Sanctum
Canopy Vista
Prairie Stream
1 Irrigated Farmland

Sideboard: 15

2 Dispel
1 Fragmentize
1 Cast Out
Immolating Glare
Negate
1 Forsake the Worldly
4 Tireless Tracker
World Breaker

Now, not much has changed here but I have added an extra win condition in Approach the Second Sun.  I think is incredibly strong in this type of Aetherworks Marvel deck.  I changed the mana base to help cast extra white and green cards that were added to the deck.  I also adding a cycling land to help later in the game when you draw more lands and there dead.

Now, that’s some of the new decks that I am really excited about to see coming out of the new format.  I’m looking forward to how the Pro Tour will affect the meta game since it’ll always change to fight that.  Will it be a world still full of Gideon and Heart’s or will it be dominated by low to the ground B/x Aggro decks or will the doors just be blown right off their hinges with the power and resurgence of Aetherworks Marvel?  I would love to hear what you guy’s think, but until the PT we have GP Richmond to look forward to see you all later.

Comments

Comments are closed.