Deep Analysis – Madcap Experiment

Deep-Analysis

Time to experiment!

madcap-experiment

Madcap Experiment is attempting to carve a spot out in the world of Modern.

So I feel there is really a couple of ways to build this deck: lightning quick combo style or long game control build.

I’ve decided to try a more control based version so let’s take a look at some similar builds pre-Kaladesh:

WR Nahiri

Main Deck Sideboard
4 Arid Mesa
4 Flagstones of Trokair
4 Flooded Strand
1 Gemstone Caverns
3 Rugged Prairie
3 Sacred Foundry
2 Snow-Covered Mountain
4 Snow-Covered Plains

3 Ajani Vengeant
4 Nahiri, the Harbinger
4 Wall of Omens
1 Emrakul, the Aeons Torn
3 Goblin Dark-Dwellers

4 Blood Moon

1 Anger of the Gods
4 Boom // Bust
4 Lightning Helix
2 Molten Rain
4 Oust
1 Wrath of God
1 Anger of the Gods
2 Celestial Purge
1 Chalice of the Void
1 Defense Grid
1 Grim Lavamancer
2 Leyline of Sanctity
1 Ratchet Bomb
2 Stony Silence
1 Vandalblast
1 Wear // Tear
1 Wrath of God

Deck Source: https://www.mtggoldfish.com/archetype/modern-wr-28338#paper

WR Control

Main Deck Sideboard
2 Ajani Vengeant
1 Gideon Jura
4 Nahiri, the Harbinger

1 Batterskull

3 Blood Moon

2 Wrath of God
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
2 Anger of the Gods
1 Kiki-Jiki, Mirror Breaker
1 Emrakul, the Aeons Torn
2 Restoration Angel
1 Spellskite
4 Wall of Omens

4 Arid Mesa
2 Mountain
7 Plains
4 Sacred Foundry
3 Flooded Strand
4 Temple of Triumph
1 Anger of the Gods
1 Batterskull
1 Celestial Purge
1 Pithing Needle
2 Rest in Peace
1 Spellskite
3 Sudden Shock
2 Timely Reinforcements
2 Wear // Tear
1 Worship

Deck Source: https://www.mtggoldfish.com/archetype/modern-wr-control-27462#paper

These builds are control style.  We’ve seen the use of Nahiri in Modern to drop Emrakul, the Aeons Torn into play. So what happens when we add Madcap Experiment and Blightsteel Colossus?

Blightsteel Experiment - A Nicol Bolas Production

Main Deck Sideboard
4 Wall of Omens
4 Soulfire Grand Master
1 Blightsteel Colossus

1 Anger of the Gods
3 Flame Slash
3 Lightning Bolt
2 Madcap Experiment
4 Lightning Helix
2 Condemn
3 Oust
3 Ajani Vengeant
4 Nahiri, the Harbinger

2 Blood Moon

4 Arid Mesa
3 Mountain
6 Plains
4 Sacred Foundry
3 Flooded Strand
4 Temple of Triumph
1 Anger of the Gods
1 Pyroclasm
2 Celestial Purge
1 Blightsteel Colossus
3 Rest in Peace
2 Blood Moon
2 Timely Reinforcements
2 Wear // Tear
1 Vandalblast

The deck is designed in the same vain as the above decklists but ignores regular damage completely in favor of Poison damage.  You’ll notice that I am running 0 Path to Exile in this deck instead opting for Condemn and Oust.  Despite exiling the card, PtE can allow your opponent to ramp which can be problematic at times.  The life gain is more manageable from Condemn and Oust since we are attempting to win by Poison.

So why 4 Nahiri and 2 Madcap Experiment?  Why not go with just 4 Madcap Experiment?  It is about redundancy.

The drawback to Madcap Experiment is two fold however.  If you want it to only get Blightsteel Colossus, it must be the only artifact in your deck.  The second problem is that you can kill yourself with the damage from Madcap Experiment.  Now there are a number of ways to prevent the damage from the experiment: mtg_card]Burrenton Forge-Tender[/mtg_card], Intervention PactPersonal SanctuaryStory Circle, and Runed Halo.  I decided to choice a more proactive card to do this with:

soulfire-grand-master-p199840-136387_image

What Soulfire Grand Master does is make sure that aggro decks and non-infinite damage combo decks have a difficult time trying to kill us.

The combination of Lightning Bolt, Lightning Helix, Anger of the Gods, Flame Slash, and Pyroclasm with Soulfire Grand Master makes it very difficult for our opponent to finish us via damage.

The combination of the burn and target creature removal spells with the power of Ajani Vengeant and Nahiri makes it difficult on the opponent to win.

Wall of Omens is another great card for keeping us alive during the early turns of the game and it cantrips.

Blood Moon is meant as a disruptive element to your opponent’s game plan.  You run more basics than most other decks and can easily play around this while your opponent might not be so lucky.

The sideboard cards are objective, so base it on your meta.  Dredge will be popular so something like Rest in Peace will be quite necessary.

Until next week,

Nicol_Bolas@MTGDecktechs.com

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