Modern Deck Tech – Blue Moon

 

Blue Moon is a deck who has its origins set in Pro Tour Return to Ravnica (Seattle) back in 2012. The deck was named UR Control and it was piloted by Ken Yukihiro. Ken Yukihiro didn’t Top 8 the Pro Tour, nor did he even Top 32, but the deck stood out amongst the field. Flash forward almost a year and half, Team – MtG Mintcard brought Blue Moon to Pro Tour Born of the Gods (Valencia, Spain) 2014, seven of the eight team members actually made day two with this break out deck, but only Lee Shi Tian would make Top 8. Pro Tour Born of the Gods Blue Moon deck tech is here. Since 2014 Blue Moon has become my favorite Modern control deck. I switched from American Control (Jeskai) over to Blue Moon after Lee Shi Tian brought it to a Top 8 finish.

What is Blue Moon?

Blue Moon is a control deck traditionally based around Blood Moon and Spreading Seas. These two cards combined together intentionally attack your opponent’s lands to lock them out of the game. Once you have taken control of the game and locked your opponent out, you then go on to use the threats in your deck to slowly kill your opponent without ever losing control. I built two Blue Moon decks one for this article the second for the next article. The first one I will be showing off is the one that I built after Pro Tour Oath of the Gatewatch (Atlanta) 2016. Lee Shi Tian did not make the Top 8, but Jason Chung did make Top 16 with the deck. This one is based largely on controlling the board more so than the second deck I built

When and why should you play Blue Moon?

1. Good matchups against multi-colored decks. Currently out of the top fourteen decks only one is a mono colored deck. Out of those fourteen decks, eleven of them would almost be crippled by a resolved Blood Moon. The only decks possibly exempt from a resolved Blood Moon are the following: Merfolk, Naya Burn, and RG Through Beach.
2. The deck allows you to interact with almost every aspect of your opponent’s plays, but your opponent has almost no way to respond to you. This is my preferred play style really.
3. Exciting gameplay. This deck, unlike some, has two strategies for winning. It can be a control deck, but it has the ability to morph into straight burn. I can’t even describe the laughter you have to hold back when your opponent is entirely smug about playing against counters with their Cavern of Souls and they begin to flood the field, only to be hit with Anger of the Gods followed up with Electrolyze, Lightning Bolt, and Burst Lightning. Playing control is the normal and go to strategy for the deck and basically you beat your opponent down with Batterskull, or Pia and Kiran Nalaar.

What is it weak to?

1. Heavy aggro is a huge weakness to this deck. If you are able to flood the board quick enough and kill by turn three or four the traditional deck will struggle. Unfortunately Affinity and Naya Burn happen to be some of the tougher matches of this deck. This meta does have both decks in the top fourteen, but these decks are always among the top performers. Merfolk is another difficult match if you don’t have Anger of the Gods.
2. Abrupt Decay is the bane of Blood Moon. Luckily for us if you resolve and a Blood Moon and your opponent does not have Abrupt Decay in hand it is almost impossible for them to get rid of Blood Moon.
3. This deck should be played when the meta is filled with decks with large creatures. Unless you run Vedalken Shackles you have no way of being able to stop your opponent’s large creatures above three or four toughness, except with Roast.

The Deck

I built two decks of Blue Moon. The first one I will be showing off is the one that I built after Pro Tour Oath of the Gatewatch (Atlanta) 2016. Lee Shi Tian did not make the Top 8, but Jason Chung did make Top 16 with the deck. This one is based largely on controlling the board more so than the second deck I built.

Blue Moon

Creatures (7)

4x Snapcaster Mage
1x Vendilion Clique
2x Pia and Kiran Nalaar

Spells (31)

1x Burst Lightning
4x Lightning Bolt
4x Serum Visions
2x Spell Snare
3x Mana Leak
3x Remand
2x Roast
4x Blood Moon
3x Electrolyze
3x Cryptic Command
2x Batterskull

Lands (22)

9x Island
2x Mountain
4x Polluted Delta
4x Scalding Tarn
2x Steam Vents
1x Stomping Ground

Sideboard (15)
2x Engineered Explosives
2x Dispel
2x Ancient Grudge
2x Negate
1x Spellskite
2x Spreading Seas
2x Anger of the Gods
1x Jace, Architect of Thought
1x Keranos, God of Storms

Some of the major changes to this list from two years ago came out of the set Origins. With the addition of this card it set Blue Moon back up with a new wincon that it lacked previously.


This card is nothing but pure value for the deck it gives UR decks an effective Lingering Souls.  This card alone allows you to stabilize against aggro decks you are struggling against. Another addition this brings is the elusive Thopters that it creates. This card also allows you to throw the Thopters at your opponent’s face for some final damage. The Thopters also give you something to attach a Batterskull to if your opponent happens to get rid of the Germ token.


Batterskull happens to the be the main wincon for both decks. If your local meta is saturated with Kolaghan’s Command, this deck would not be a good idea for you. Batterskull is also the best way the deck has to offer combating aggro strategies. This card a solid choice for a finisher as it is resilient and can attach itself to any of the bodies you control on the field if the Germ token happens to be destroyed or removed. Also it may take a turn, but you can simply reset it by bringing it back to your hand and replaying it. Returning it to your hand can be at instant speed as well.


Most people can agree Vendilion Clique is a great card. Well as shocking as it may be I find this card entirely lackluster for this deck. Three mana for a 3/1 flyer who dies at a single poke. This version of the deck I kept one Vendilion Clique in the deck, but you will see later the second version does not have a copy of the card. For this deck to survive every card has to be a threat to even our worst match ups I feel this card is just too weak in this particular deck.

The video below is featuring the very deck above against Living End. The video below is featuring the deck before Ancestral Vision became legal in Modern.



In Conclusion
The deck is a solid choice for control if that is your play style. Blue Moon does exactly what it is meant to do, and that is attack the decks with a weak and fragile land base. Within the current meta I would have to say Blue Moon is a solid choice for a deck. If you wish to keep friends I would advise you to not play this deck against them, unless purely for playtest. Like always if you have any suggestions or questions feel free to contact me.

@mtgdecktechs

Mirouku@mtgdecktechs.com

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